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SELECTED WORK / MULTIPLAYER VENUE ENTERTAINMENT

Rally The Room

The big screen starts the conversation. The whole room plays.

Multiplayer venue entertainment

A shared game experience connecting a host, a venue display, and players’ phones—with room-scale reveals and a venue’s own identity.

THE GAME EXPERIENCE

Built for the shared moment.

The venue display carries the question and reveal. Phones keep the interaction personal. The host keeps the room moving. These are actual game screens captured through the product’s local demo adapter with fictional players.

THE PRODUCT STORY

The big screen starts the conversation. The whole room plays.

Rally The Room is built around the energy of being together. In Crowd Clash, teams talk through a question, vote from their phones, and see how their answer compares with the room. A host controls the pace while the venue screen carries the shared moment. Venue branding, curated game packs, and Rally Break presentation make the experience fit the place and the audience.

Who it serves Venues, event organizers, and brands creating shared interactive experiences.

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THE CHALLENGE

What needed to change.

Build a social game that works across the room, feels readable on a large display, and keeps phone interaction simple.

OUR APPROACH

How we brought it together.

We separated the host, venue-screen, and player experiences while connecting them through one room system. Game rules, timing, response collection, reveals, and scoring stay coordinated as play moves forward.

THE CAPABILITIES BEHIND THE EXPERIENCE

More than a good-looking screen.

Three experiences, one room

Dedicated host controls, a large-screen presentation, and mobile player choices support the same game from different devices.

The shared reveal

Crowd voting, visual answer results, team standings, and timed rounds give the room a clear rhythm.

A platform with venue personality

Venue Studio handles identity and presentation. Content Library supports audience-specific packs and revisioned game content.

A growing game system

Crowd Clash is the signature game. Mystery Sprint has a playable implementation on hold; individual Music Bingo has a working staging implementation, with its full hosted host, screen, and phone playtest still ahead.

WHAT YOU’RE SEEING

Working pilot

A working AWS staging pilot. The screenshots show actual local demo gameplay with fictional players, not a public production game session.

WHERE IT GOES NEXT

The next chapter.

Next comes real-group playtesting, operator acceptance, and venue operations refinement. Broader team configuration and a production rollout remain future work.

WHAT THIS COULD MEAN FOR YOU

We can build coordinated experiences across screens, people, and real-time interactions.

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